IGN: What was the original inspiration for Red Alert? There were plenty of zany Cold War concepts floating around in the media at the time at the time Red Alert was first being developed. From a gaming perspective it's about navy units, time travel and Tesla technology but that is all part of the fun. This is a universe of wacky units and outrageous situations. IGN: What, in your mind, are the essential qualities that make a game a Red Alert game as opposed to, say, a Tiberium or Generals game? What are the key elements that you have to present in order to maintain the real spirit of the franchise? Louis Castle: Red Alert puts the fun first. ![]() The simple fun way the universe is expressed allows me to escape to a work of drive-in movie theater and double creature features. ![]() From the very first Red Alert I have been enamored with the idea that the weird science of the 40's and 50's might have been fact rather than wishful thinking. What is it that you like most about it as a gamer? Louis Castle: I love the fanciful way Red Alert approaches history. Charles Onyett IGN: Red Alert is definitely one of the most beloved RTS series ever. ![]() He's now vice president of creative development at Electronic Arts Los Angeles. For those unfamiliar, Castle was a co-founder of Westwood Studios, the company responsible for Command & Conquer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |